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All Tours

Careers Behind the Camera
with Amazon MGM Studios

Grades 4‑12
Duration 40 mins
Amazon Studios - Large PHoto
Studios Small Photos
Studios Small Photos
Studios Small Photos
Studios Small Photos
About this tour
From the soundstage to the screen, discover how computer science, creativity, and people work together to create the films and shows you love.
AFE - Amazon MGM Studios Sizzle
STEM + Career-focused
Lights, Camera, Innovation!
Go behind the scenes with Amazon MGM Studios and Amazon Future Engineer to discover how computer science, technology, and creative teams work together to build blockbuster movies and hit series! From massive digital worlds to viral social media trends, see how technology brings stories to life in ways you never imagined.

On this tour, students learn the answer to the following questions:

🎬 How do filmmakers use technology to plan epic scenes before the cameras even start rolling?

🎥 How do massive LED walls and video game software allow actors to step inside impossible digital worlds without ever leaving the studio?

📈 How do social media experts use math and data analytics to predict which movie trailers will go viral and find the perfect audience?

🤖 How is Artificial Intelligence acting as a “creative partner” to help artists brainstorm new characters and build worlds faster than ever?

In this tour, students explore the following careers: Visualization Supervisor, Hardware Engineer, Software Engineer, Post Production Supervisor, Social Media Marketing, Generative AI Visualization Supervisor
Aligned to Standards
The 40 minute, interactive tour is aligned to Common Core ELA, Common Core Math, Next Generation Science Standards (NGSS) and CSTA K-12 Computer Science Standards. The Teacher Toolkit includes a facilitation guide, worksheets, and other resources to support learning during the tour. Recommended for grades 4+.

Careers Behind the Camera Tour is aligned to the following standards:

CSTA Standards:
  • 1B-IC-18: Discuss computing technologies that have changed the world, and express how those technologies influence, and are influenced by, cultural practices.
  • 2-CS-02: Design projects that combine hardware and software components to collect and exchange data.
  • 2-NI-04: Model the role of protocols in transmitting data across networks and the Internet.
  • 2-DA-07: Represent data using multiple encoding schemes.
  • 2-DA-08: Collect data using computational tools and transform the data to make it more useful and reliable.
  • 2-AP-13: Decompose problems and subproblems into parts to facilitate the design, implementation, and review of complex programs.
  • 2-IC-20: Compare tradeoffs associated with computing technologies that affect people’s everyday activities and career options.

Next Generation Science Standards (NGSS)
  • The tour addresses these disciplinary core ideas, crosscutting concepts, and engineering practices
  • MS-ETS1-1: Define the criteria and constraints of a design problem, accounting for relevant scientific principles.
  • MS-ETS1-2: Evaluate competing design solutions using a systematic process (e.g., choosing between traditional location filming and virtual production).
  • MS-ETS1-4: Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process.
  • Systems and System Models
  • Cause and Effect

Common Core Standards
  • CCSS.ELA-LITERACY.SL.6-8.1: Engage in collaborative discussions about how technology shapes culture and careers.
  • CCSS.ELA-LITERACY.RI.6-8.7: Integrate information presented in different media or formats.
  • CCSS.ELA-LITERACY.W.6.5: Develop and strengthen writing by planning, revising, editing, and rewriting.
  • CCSS.MATH.CONTENT.6.RP.A.3.C: Find a percent of a quantity as a rate per 100.
  • CCSS.MATH.CONTENT.7.RP.A.2: Recognize and represent proportional relationships between quantities.
  • CCSS.MATH.PRACTICE.MP6: Attend to precision in mathematical communication and calculation.



Play it on Kahoot!
The fun, game-like tour will be available for FREE on Kahoot! to all interested classrooms and families. Students can play against each other while learning about getting data from the stadium to devices, troubleshooting, and creating new features to enhance sports streams. No account required.

Teacher Toolkit

Our Teacher Toolkit provides educators with guides, worksheets, and other documents aligned to CSTA K-12 Computer Science Standards, Common Core, and Next Generation Science Standards (NGSS). Use these materials to discover all the possibilities with computer science learning and careers of the future, and to set students up for success before, during, and after the tour.
  • studios worksheet image
    Student Worksheet
    Distribute graphic organizers for students to capture their biggest learnings and wonderings on the tour.
  • studios answer key image
    Student Worksheet Answer Key
    Check your students' fill-in-the-blank answers on the student worksheet.
  • studios TL image
    Key Student Learnings
    Discover the vocabulary, key points, and standards covered on the tour by tour stop.
    PDF
  • studios kahoot guide image
    Facilitation Guide
    Read instructions for setting up the Kahoot! tour with classes. Slide by slide script for delivering the tour to students.
    PDF
  • studios discussion image
    Discussion Questions
    Deepen student engagement by using these prompts to spark written reflections or classroom discussions after each stop or upon completing the tour.
  • Studios Certificate image
    Certificate
    Print and distribute student certificates to celebrate completing the tour!
    PDF

FAQs

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